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1. Montreal Meetup!! (Finally!!!!!) - in Out of Game Events and Gatherings [original thread]
Rather than start a new thread. There will be a semi-official meet Thursday June 16'th at Brewtopia on Crescent Street to welcome back the man with the X-type liver Unzer. Should run from 18:00 - 22:00 'ish. We'll be camping the terrace if the w...
- by Havegun Willtravel - at 2016.06.13 20:04:59
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2. MONTREAL, QUEBEC - Special Day & Time Thurs, Aug 1, 1800 - The Return of Fa... - in Out of Game Events and Gatherings [original thread]
He who must die first but who's liver can not be killed returns for a short visit, August 1st Brutopia 6PM+, probably on the terrace if the weather is nice, otherwise inside somewhere.
- by Havegun Willtravel - at 2013.07.28 22:23:00
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3. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Hi Rise, Sorry, but I have to seriously disagree with the logic and reasoning behind this. Hype used to be 220 unfit and wasn't very popular for alot of reasons. IMO It's vastly improved for Odyssey but if it stays at it's current price I'm do...
- by Havegun Willtravel - at 2013.05.05 00:31:00
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4. Ice prices are too damn high! - in EVE General Discussion [original thread]
CCP Fozzie Currently 98.4% of all isotope ice is mined in highsec. While highsec uses less than 15% of the isotopes in EVE.[/quote] Stoopidly obvious question. How is this balanced ? Considering that this expansion has one of the biggest e...
- by Havegun Willtravel - at 2013.04.30 20:58:00
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5. Price of Veld drop like a rock in Jita yet? Is Cribba threatening to jump out a... - in EVE General Discussion [original thread]
WH cap ship builders are rejoicing. Everyone else is yawning. Will take alot more than this to get the lazy nullbears off their butts.
- by Havegun Willtravel - at 2013.04.26 21:56:00
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6. Major Ice Changes - in EVE General Discussion [original thread]
Wow. Cap ship nerf + Moon poo nerf/buff all rolled into one. Along with JB's, and everything else. Ice > Tech. This could get very interesting, Fast.
- by Havegun Willtravel - at 2013.04.26 17:11:00
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7. [Odyssey] Uppsy Daisy's Compendium - in EVE General Discussion [original thread]
Thanks for all the updates Daisy. Looking like a wicked new expansion is incoming. GL to everyone who uses ice. This could end up being the biggest shakeup in EvE history.
- by Havegun Willtravel - at 2013.04.26 16:58:00
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8. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: I don't understand why any Megathron Blaster pilot wouldn't instantly switch to the Hyperion now. Clinging to it, and then complaining that it doesn't do exactly what you wanted it to do or what you now is silly. There ...
- by Havegun Willtravel - at 2013.04.14 15:38:00
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9. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Crazy KSK wrote: [quote=Johnny Aideron] " the hype has the ehp of a combat bs and the speed on one the mega has the slot layout of one (an attack brawler needs its neut) and the domi has the speed and the fact it has to stay in the same spot...
- by Havegun Willtravel - at 2013.04.13 20:51:00
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10. Disabling the clouds in anomalies/signatures/missions - in Player Features and Ideas Discussion [original thread]
+1 Please. Anoms, sigs, and quite a few missions have very blinding effects that overall degrade from, instead of enhance our experience. Please let us play eve without sunglasses.
- by Havegun Willtravel - at 2013.04.12 22:43:00
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11. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Hi Fozzie, A long overdue change imo. While this is most likely just the beginning of a resist re-evaluation it's a good start. Please however don't get CSM involved in this. It's just not their role. We depend on you and your team to keep t...
- by Havegun Willtravel - at 2013.04.12 22:26:00
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12. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Hi Rise & Team, Thanks for all your work to date. I can imagine you're busy dealing with fallout in other threads, so we probably wont hear from you till Monday. Have a fun weekend. Attack vs Combat: Changing from Tiers to Roles makes it a...
- by Havegun Willtravel - at 2013.04.12 14:30:00
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13. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Thanks for the new toys.
- by Havegun Willtravel - at 2013.04.10 19:36:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Hi Rise, Here's a scenario I'd like to propose. A Ferox and a Mega drop on a post Odyssey Geddon at 40 k. What happens ? If the Geddon is smart, he drops 4 neuts on the Mega and 2 Nos on the Ferox. If he cycles the neuts just right even with ...
- by Havegun Willtravel - at 2013.04.10 15:55:00
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15. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Good Morning Rise, Thank you and your team for keeping up with the wall of text we've been generating. I can appreciate that finding a balance between some of the diverse opinions and wants can be a very difficult task while still maintaining go...
- by Havegun Willtravel - at 2013.04.10 15:03:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Askulf Joringer / IceDe4d PS: PLS FIX ASTARTE !!! Please don't. ATM Damnation & Abso will get an AOE DD bonus and Astarte/Eos will get an optimal range bonus to Fireworks and Snowballs. Lets fix one disaster at a time before we get in...
- by Havegun Willtravel - at 2013.04.10 02:20:00
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17. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Hi Rise, Here's an idea. How about giving the Domi the Geddons neut/nos bonus and giving the Geddon the drone optimal ? This works for 2 reasons. The Geddon can use cruise to hit at long range and the extra high for a Drone Aug. Close up, torps...
- by Havegun Willtravel - at 2013.04.10 00:06:00
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18. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Cold shower time. The Domi is never gonna be a Cat or Boot anything. Thanatos: 5/5/6 100k Base Targeting Range +50% Capital Shield & Armor Rep Range Archon: 5/4/7 92.5 Base Targeting Range +50% Capital Cap Trans & Armor Rep Range +5 ...
- by Havegun Willtravel - at 2013.04.09 22:58:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Morning Rise, Thanks for keeping up with the feedback. Hopefully your revisions will be innovative. "As I said in the OP, we are in a tough spot with the active armor bonuses. We don't want to throw them out, they are fun to play when they wor...
- by Havegun Willtravel - at 2013.04.09 15:43:00
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20. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Adriel Malakai wrote: [quote=Olaf4862] Using 4 Praetor EV-900s, you'd neut 100GJ less cap per 24s (heavy neut cycle time) than the neut. Add that to losing 200+dps to not having heavy drones (or 150+dps for mediums), and that the drones can be...
- by Havegun Willtravel - at 2013.04.09 00:02:00
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